Opened 6 years ago
Closed 6 years ago
#10827 closed defect (fixed)
QFG4 floppy: Second door sound when entering castle rooms
Reported by: | Vhati | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | SCI32 original has-pull-request | |
Cc: | Game: | Quest for Glory 4 |
Description
ScummVM 2.1.0git3978-geea066b (Dec 5 2018 23:27:05)
Windows 7 64bit
QFG4 Floppy 1.1a + note patch (English)
In the castle, rooms 622 and 623 play an extra door sound when entering.
To reproduce, teleport to either room.
The original interpreter also does this.
File - 5kb MD5 - Full MD5
RESOURCE.000 - f64fd6aa3977939a86ff30783dd677e1 - ff42260a665995a85aeb277ad80aac8a
RESOURCE.MAP - d10a4cc177d2091d744e2ad8c049b0ae - 3695b1b0a1d15f3d324ea9f0cc325245
RESOURCE.SFX - 3cf95e09dab8b11d675e0537e18b499a - 7c858d7253f86dab4cc6066013c5ecec
Change History (3)
comment:1 by , 6 years ago
comment:2 by , 6 years ago
Keywords: | has-pull-request added |
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Pull Request: SCI32: Fix QFG4 extraneous door sound in castle
comment:3 by , 6 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Thanks for your work! The pull request has been merged, so this can be closed now
script 622 - rm622::init()
script 623 - rm623::init()
That runs rm640Code::init(), which schedules sEnter on the room.
script 645 - sEnter::changeState()
The extra sound was removed in the CD edition.