#10828 closed defect (fixed)
SCI: GK1: Mummies move without animating
Reported by: | sluicebox | Owned by: | sluicebox |
---|---|---|---|
Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | has-pull-request | |
Cc: | Game: | Gabriel Knight 1 |
Description
The mummies on day 9 move without animating if ego exits to the north before the first one stands up. This also occurs in Sierra's interpreter in all versions.
To reproduce with save game from CD version:
- Use rod on the wall tile
- Walk to the north exit before mummy finishes standing
- Mummies now move without animating
Submitting script patch for CD and floppy versions.
Attachments (1)
Change History (5)
by , 6 years ago
Attachment: | gk1-cd.005 added |
---|
comment:1 by , 6 years ago
comment:2 by , 6 years ago
Keywords: | has-pull-request added |
---|
comment:3 by , 6 years ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
The pull request has been merged, so this can be closed now. Thanks for your work! :)
comment:4 by , 3 years ago
Owner: | changed from | to
---|
Note:
See TracTickets
for help on using tickets.
https://github.com/scummvm/scummvm/pull/1439