Opened 5 years ago
Closed 5 years ago
#11291 closed defect (invalid)
3DS Port issues with SCI engines
Reported by: | MarioKartFan | Owned by: | MarioKartFan |
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Priority: | normal | Component: | --Unset-- |
Version: | Keywords: | ||
Cc: | Game: |
Description
Hello. The 3DS daily builds (Development and Stable) do not properly launch SCI32 Games. Instead when loading the screen goes blank and there is no sound. Waiting several moments indicates this is not a software hang. Note that the SCUMM and Tinsel engines work great).
I tested and confirmed this issue exists using CD versions of Gabriel Knight 1/2, Quest for Glory IV and King’s Quest VI.
Note: these games all run fine on 3DS if I custom build MrHuu’s fork.
Change History (2)
comment:2 by , 5 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
I just tested the latest stable build and after a full minute or longer the games do in fact load. So I am closing this.
Hi,
I've just tested GK1 CD and QFG4 CD using the latest development build (3dsx) from buildbot and both are working fine for me. This is using a New 3DS on the latest firmware. Game startup takes 10-20 seconds though.
Would you mind describing more precisely what you are doing to help pinpoint the issue?