#11504 closed defect (fixed)
SCUMM: Alt-F5 no longer work to get original save/load dialog
Reported by: | criezy | Owned by: | AndywinXp |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 3 |
Description
In recent daily builds using Alt+F5 to get the original save/load dialog in SCUMM games no longer work. It was still working in the 2.1.2 release. With recent builds it ignores the modifier keys and displays the GMM instead.
Git bisect points to the following commit as being the culprit (and it indeed seems relevant).
b4083476d5a8645e781052e68918a32a2e821dbf is the first bad commit commit b4083476d5a8645e781052e68918a32a2e821dbf Author: Matthew Jimenez <matthew.jimenez@outlook.com> Date: Tue May 26 22:00:49 2020 -0500 KEYMAPPER: Allow mapped actions without modifier keys when no mapped actions exist for current modifier keys
I tested with Indiana Jones 3on macOS, but I suspect this is not specific to this game and this platform.
Change History (4)
comment:1 by , 4 years ago
comment:2 by , 4 years ago
As @criezy noted at https://bugs.scummvm.org/ticket/12410 , these two issues seem related.
When addressing this, please try to take #12410 into account.
comment:3 by , 2 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Closing since now there's a proper toggle for the original GUI.
comment:4 by , 2 years ago
Note that the root of the original issue (in the keymapper) is not fixed. This means that bug #12410 for example still exists.
I've been thinking how to fix this issue while keeping the desired behavior for modifier keys mapped to actions. So far, the two best options I've came up with are:
I'll take some time to think about the options before implementing a fix.