Opened 4 years ago

Last modified 6 months ago

#11529 new defect

CRUISE: Cut-scenes happen too quickly and dialogue cannot be read

Reported by: JohnnyWalkerDesign Owned by:
Priority: normal Component: Engine: Cruise
Version: Keywords:
Cc: Game: Cruise for a Corpse

Description (last modified by JohnnyWalkerDesign)

MacOS 10.14.6 / ScummVM 2.1.2

Specific cut-scenes happen too quickly for dialogue to be read. For example: Julio talking about the Pocket-Watch and recounting Fabiani's Poker game with Niklos. Or when Rebecca attempts to shoot Dick.

This is the correct speed of the cut-scene for reference:
https://youtu.be/VAlVDtThgW0?t=3914

Attachments (2)

cruise.s27 (11.8 KB ) - added by JohnnyWalkerDesign 4 years ago.
Go to BAR to see cut-scene
scummvm00005.png (17.9 KB ) - added by JohnnyWalkerDesign 4 years ago.
This dialogue happens to quickly to be read

Download all attachments as: .zip

Change History (10)

by JohnnyWalkerDesign, 4 years ago

Attachment: cruise.s27 added

Go to BAR to see cut-scene

by JohnnyWalkerDesign, 4 years ago

Attachment: scummvm00005.png added

This dialogue happens to quickly to be read

comment:1 by JohnnyWalkerDesign, 4 years ago

Description: modified (diff)

comment:2 by raziel-, 4 years ago

Summary: Cut-scenes happen too quickly and dialogue cannot be readCRUISE: Cut-scenes happen too quickly and dialogue cannot be read

comment:3 by sev-, 4 years ago

Priority: normalhigh

comment:4 by dreammaster, 4 years ago

I did my best to try and understand the logic of the scripts, but since I'm not the original engine author, I couldn't locate anything in the script interpreter related to delays. So there must be something in the engine itself.. maybe the cutscene script is "yielding" execution for a time, but if that's the case, I can't locate where it's doing so

comment:5 by tag2015, 3 years ago

Still a problem on version 2.3.0git22086-g49a5fd6ebe, the only "workaround" is to pause the game (p key)

comment:6 by lotharsm, 22 months ago

Still happens in 2.8.0git9-ge4401d497b8

comment:7 by lotharsm, 21 months ago

Priority: highnormal

comment:8 by Ohrwerk, 6 months ago

I have experienced the same problem.
The game has... oh I can't remember the term... "no CPU timer?", which means it runs faster on a 286 with 16 mHz than on one with 8 mHz.

I tried it with DOSBox Staging, as 386_slow with 2470 cycles, which corresponds to a 286 with ~11,5 mHz.

[cpu]
cputype = 386_slow
cycles = 2470

The game should run in such a way that the texts are easily readable even by not so fast readers. From today's perspective, the display looks very jerky, but that was the case back then.

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