Opened 4 years ago
Last modified 4 months ago
#11535 new defect
GOB: Goblin Quest 3 - Head of ego partly vanishes
Reported by: | raziel- | Owned by: | |
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Priority: | normal | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Goblins 3 |
Description
ScummVM 2.2.0git (Jul 15 2020 10:24:49)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG cloud (servers, local)
In the scene with King Bodd, one needs to take the 'Magic Wand' back from the Buffoon to progress in the story.
If one does, the animation where Blount catches the 'Magic Wand' makes the upper part of his head vanish until the animation is finished.
It looks like as if King Bodd's sprite (more precisely his arm) is incorrectly drawn in front of Blount's sprite.
No idea if this is original engine's behaviour.
Savegame attached.
Goblins Quest 3 CD (v1.000/DOS/English (US))
AmigaOS4 - PPC - BE - SDL
gcc (adtools build 8.3.0) 8.3.0
Attachments (2)
Change History (4)
by , 4 years ago
Attachment: | gob3cd-us.s02 added |
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by , 4 years ago
Attachment: | Goblins Quest 3 CD (v1.000_DOS_001.png added |
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comment:2 by , 4 months ago
When the bug wants to be tested in the latest master, do not forget to rename gob3cd-us.s02 to gob3-us.s02 since we no longer have the gob3cd gameid in our detection.
Just click on the Buffoon (right next to Blount)