Opened 4 years ago

Closed 4 years ago

#11609 closed defect (fixed)

Blazing Dragons DE: Crash at bunny game

Reported by: afreickmann Owned by: yuv422
Priority: high Component: Engine: Dragons
Version: Keywords:
Cc: Game: Blazing Dragons

Description

The german version crashs as soon the bunny game at the knighthood challenge starts. You can still see where the bunny is, but when the hats start moving, ScummVM hard crashs to the desktop.

From the log:
[2020-08-25 21:23:03] Actor[6] execute sequenceOp
[2020-08-25 21:23:03] execSequenceOpcode(2) opSetFramePointerAndStop
[2020-08-25 21:23:03] ARG_INT16(framePointer = 592)
[2020-08-25 21:23:03] set frame pointer 250
[2020-08-25 21:23:03] Frame blockSize: 14 width: 8 height: 7
[2020-08-25 21:23:03] ActorId: 6 load frame header: (8,7)
[2020-08-25 21:23:03] Actor 2 s00i1.act (67, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 3 s00i1.act (210, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 4 s00i1.act (46, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 5 s00i1.act (232, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 6 s00i1.act (250, 76) w:8 h:7 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 15 s00i3.act (35, 196) w:112 h:119 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 16 s00i3.act (191, 198) w:112 h:117 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 2 s00i1.act (67, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 3 s00i1.act (210, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 4 s00i1.act (46, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 5 s00i1.act (232, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 6 s00i1.act (250, 77) w:8 h:7 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 15 s00i3.act (35, 196) w:112 h:119 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 16 s00i3.act (191, 198) w:112 h:117 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 2 s00i1.act (67, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 3 s00i1.act (210, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 4 s00i1.act (46, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 5 s00i1.act (232, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 6 s00i1.act (250, 78) w:8 h:7 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 15 s00i3.act (35, 196) w:112 h:119 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 16 s00i3.act (191, 198) w:112 h:117 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 2 s00i1.act (67, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 3 s00i1.act (210, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 4 s00i1.act (46, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 5 s00i1.act (232, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 6 s00i1.act (250, 79) w:8 h:7 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 15 s00i3.act (35, 193) w:112 h:119 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 16 s00i3.act (191, 195) w:112 h:117 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor[6] execute sequenceOp
[2020-08-25 21:23:03] execSequenceOpcode(2) opSetFramePointerAndStop
[2020-08-25 21:23:03] ARG_INT16(framePointer = 606)
[2020-08-25 21:23:03] set frame pointer 25E
[2020-08-25 21:23:03] Frame blockSize: 18 width: 8 height: 9
[2020-08-25 21:23:03] ActorId: 6 load frame header: (8,9)
[2020-08-25 21:23:03] Actor 2 s00i1.act (67, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 3 s00i1.act (210, 101) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 4 s00i1.act (46, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 5 s00i1.act (232, 129) w:48 h:29 Priority: 2 Scale: 256
[2020-08-25 21:23:03] Actor 6 s00i1.act (249, 79) w:8 h:9 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 15 s00i3.act (35, 193) w:112 h:119 Priority: 3 Scale: 256
[2020-08-25 21:23:03] Actor 16 s00i3.act (191, 195) w:112 h:117 Priority: 3 Scale: 256

Attached a savegame, you just have to confirm the first text option until game starts.

Blazing Dragons DE
ScummVM: ScummVM 2.2.0git8488-g17d73513cc
OS: Windows

Attachments (1)

dragons-de.017 (22.5 KB ) - added by afreickmann 4 years ago.

Download all attachments as: .zip

Change History (5)

by afreickmann, 4 years ago

Attachment: dragons-de.017 added

comment:1 by sev-, 4 years ago

Priority: highnormal

comment:2 by sev-, 4 years ago

Priority: normalhigh

comment:3 by yuv422, 4 years ago

Hmm it isn't crashing for me. I get the hats but they don't move around like normal. Do you have a stack trace for the crash?

comment:4 by yuv422, 4 years ago

Owner: set to yuv422
Resolution: fixed
Status: newclosed

Ok I found the problem. I've also fixed the dialog audio for DE and FR.
Commit: dea5af1

Note: See TracTickets for help on using tickets.