Opened 4 years ago

Last modified 3 years ago

#11694 new defect

DRAGONS: pre tournament cutscene few frames too long

Reported by: afreickmann Owned by:
Priority: low Component: Engine: Dragons
Version: Keywords:
Cc: Game: Blazing Dragons

Description

At the pre tournament cutscene, after freeing the knights, the last screen with flicker is a bit longer as expected. Flickers sprite vanished completely and you can only see the background of the hall for a few frames before jumping to the next day.

Blazing Dragons US
ScummVM: ScummVM 2.2.0pre205-g608484f24f
OS: Windows

Attachments (2)

dragons-us.021 (13.7 KB ) - added by afreickmann 4 years ago.
scummvm-dragons-us-00027.png (145.4 KB ) - added by afreickmann 4 years ago.

Download all attachments as: .zip

Change History (4)

by afreickmann, 4 years ago

Attachment: dragons-us.021 added

by afreickmann, 4 years ago

comment:1 by yuv422, 4 years ago

Yeah this is because I haven't implemented fading yet. The screen should fade to black and remain black for a bit before advancing to the next scene in this case.

comment:2 by sev-, 3 years ago

Summary: Blazing Dragons: pre tournament cutscene few frames too longDRAGONS: pre tournament cutscene few frames too long
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