Opened 4 years ago
Last modified 3 years ago
#11694 new defect
DRAGONS: pre tournament cutscene few frames too long
Reported by: | afreickmann | Owned by: | |
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Priority: | low | Component: | Engine: Dragons |
Version: | Keywords: | ||
Cc: | Game: | Blazing Dragons |
Description
At the pre tournament cutscene, after freeing the knights, the last screen with flicker is a bit longer as expected. Flickers sprite vanished completely and you can only see the background of the hall for a few frames before jumping to the next day.
Blazing Dragons US
ScummVM: ScummVM 2.2.0pre205-g608484f24f
OS: Windows
Attachments (2)
Change History (4)
by , 4 years ago
Attachment: | dragons-us.021 added |
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by , 4 years ago
Attachment: | scummvm-dragons-us-00027.png added |
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comment:1 by , 4 years ago
comment:2 by , 3 years ago
Summary: | Blazing Dragons: pre tournament cutscene few frames too long → DRAGONS: pre tournament cutscene few frames too long |
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Yeah this is because I haven't implemented fading yet. The screen should fade to black and remain black for a bit before advancing to the next scene in this case.