Opened 4 years ago
#11837 new defect
GRIM: Maintenance demon's face shading problem
Reported by: | sev- | Owned by: | |
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Priority: | normal | Component: | Engine: Grim |
Version: | Keywords: | ||
Cc: | Game: | Grim Fandango |
Description
Only seems to happen when he opens his mouth in this scene. Otherwise it looks normal.
DxDiag: http://pastebin.com/4QKSxbvK
Replaying the HD edition (...re-bought in a recent HIB), I noticed they also have this bug:
Image(32526144-b64d3914-c41f-11e7-8b99-1d129ef64ecc.png
This was taken with the "new renderer" mode, not the "original renderer".
So... data issue ?
This is a data issue. The problem is with the vertices associated with one of the faces of the jaw mesh in models "br_head2.3do" + "br_head3.3do". I wrote something quick to swap the jaw meshes for the ones in model node "br_head1" and it solved the issue.
Sadly its quite a hacky solution so I won't be committing it. For anyone interested here's the code below in Model.cpp.
Attachments (5)
Change History (5)
by , 4 years ago
Attachment: | 36512304-c5f4680c-1761-11e8-842e-3611a464019e.png added |
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by , 4 years ago
Attachment: | 36512182-2c0ee0e6-1761-11e8-9dcf-36e4b41f3973.png added |
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by , 4 years ago
Attachment: | 32526144-b64d3914-c41f-11e7-8b99-1d129ef64ecc.png added |
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