Opened 4 years ago

#11837 new defect

GRIM: Maintenance demon's face shading problem

Reported by: sev- Owned by:
Priority: normal Component: Engine: Grim
Version: Keywords:
Cc: Game: Grim Fandango

Description

Only seems to happen when he opens his mouth in this scene. Otherwise it looks normal.



DxDiag: http://pastebin.com/4QKSxbvK


Replaying the HD edition (...re-bought in a recent HIB), I noticed they also have this bug:

Image(32526144-b64d3914-c41f-11e7-8b99-1d129ef64ecc.png

This was taken with the "new renderer" mode, not the "original renderer".

So... data issue ?


This is a data issue. The problem is with the vertices associated with one of the faces of the jaw mesh in models "br_head2.3do" + "br_head3.3do". I wrote something quick to swap the jaw meshes for the ones in model node "br_head1" and it solved the issue.

Sadly its quite a hacky solution so I won't be committing it. For anyone interested here's the code below in Model.cpp.



https://github.com/residualvm/residualvm/issues/755

Change History (5)

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