Opened 4 years ago
Last modified 3 years ago
#11840 new defect
GRIM: Only a black screen at the edge of the world
Reported by: | sev- | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Engine: Grim |
Version: | Keywords: | ||
Cc: | Game: | Grim Fandango |
Description
This may be a duplicate of #639
I was using ResidualVM 0.1.1 on Fedora 18 (64bit) when I hit this issue. After going down the conveyor belt the screen turned black. I have only this save game, the previous one is much earlier. This was the second time I went down the chain. The first time I went there just after the octopus scene (before Glotis was there), and there were no problems.
I tried to load the save game using ResidualVM 0.2.0git (Apr 3 2013 21:26:31) but it behaves the same. I have enabled the god mode but once I load the save game the screen is black and "chat dialog" (Ctrl+G or Ctrl+J) does not show.
You can download the save game from http://goranrakic.com/tmp/grim01.gsv
Can I do something about it?
Here is the terminal log:
$ residualvm
WARNING: SDL mixer output buffer size: 1024 differs from desired: 2048!
User picked target 'grim-win' (gameid 'grim')...
Looking for a plugin supporting this gameid... Grim Engine
Starting 'Grim Fandango'
WARNING: INFO: GL RED bits: 8!
WARNING: INFO: GL GREEN bits: 8!
WARNING: INFO: GL BLUE bits: 8!
WARNING: INFO: GL APLHA bits: 8!
WARNING: INFO: GL Z buffer depth bits: 24!
WARNING: INFO: GL Double Buffer: 1!
WARNING: INFO: GL Stencil buffer bits: 8!
WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
WARNING: Lua_V1::SetGamma, implement opcode, level: 0!
GrimEngine::savegameRestore() started.
WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
GrimEngine::savegameRestore() finished.
WARNING: Lua_V1::SetGamma, implement opcode, level: 0!
I can confirm this issue. It has something to do with the iris not being opened after the cutscene. Could be a script bug...
had no issue with this in scummvm v2.5.0 using OpenGL renderer