Opened 4 years ago

Last modified 3 years ago

#11840 new defect

GRIM: Only a black screen at the edge of the world

Reported by: sev- Owned by:
Priority: normal Component: Engine: Grim
Version: Keywords:
Cc: Game: Grim Fandango

Description

This may be a duplicate of #639

I was using ResidualVM 0.1.1 on Fedora 18 (64bit) when I hit this issue. After going down the conveyor belt the screen turned black. I have only this save game, the previous one is much earlier. This was the second time I went down the chain. The first time I went there just after the octopus scene (before Glotis was there), and there were no problems.

I tried to load the save game using ResidualVM 0.2.0git (Apr 3 2013 21:26:31) but it behaves the same. I have enabled the god mode but once I load the save game the screen is black and "chat dialog" (Ctrl+G or Ctrl+J) does not show.

You can download the save game from http://goranrakic.com/tmp/grim01.gsv

Can I do something about it?

Here is the terminal log:

$ residualvm
WARNING: SDL mixer output buffer size: 1024 differs from desired: 2048!
User picked target 'grim-win' (gameid 'grim')...

Looking for a plugin supporting this gameid... Grim Engine
Starting 'Grim Fandango'

WARNING: INFO: GL RED bits: 8!
WARNING: INFO: GL GREEN bits: 8!
WARNING: INFO: GL BLUE bits: 8!
WARNING: INFO: GL APLHA bits: 8!
WARNING: INFO: GL Z buffer depth bits: 24!
WARNING: INFO: GL Double Buffer: 1!
WARNING: INFO: GL Stencil buffer bits: 8!
WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
WARNING: Lua_V1::SetGamma, implement opcode, level: 0!
GrimEngine::savegameRestore() started.
WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
GrimEngine::savegameRestore() finished.
WARNING: Lua_V1::SetGamma, implement opcode, level: 0!


I can confirm this issue. It has something to do with the iris not being opened after the cutscene. Could be a script bug...

https://github.com/residualvm/residualvm/issues/726

Change History (1)

comment:1 by arrowgent, 3 years ago

had no issue with this in scummvm v2.5.0 using OpenGL renderer

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