Opened 4 years ago
#11854 new defect
GRIM: Wheelbarrow missing from tr_pmpws
Reported by: | sev- | Owned by: | |
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Priority: | normal | Component: | Engine: Grim |
Version: | Keywords: | ||
Cc: | Game: | Grim Fandango |
Description
Wheelbarrow was missing when auto-resuming upon game startup.
Reloading the savefile made wheelbarrow appear again.
I can trigger the 'objects flying away' a bit later in bd_rckws (video attached - about 1MB)
The bug doesn't occur in the regular opengl renderer. - Switching to it recovers the object positions.
Savefile
flyaway.gsv.gz
Video of 'fly away' happening
objectflyaway.mp4.gz
Another spot where objects 'fly away' with Opengl_shaders but not plain opengl is in year 2 where Glottis plays piano:
flyaway2.gsv.gz
objectflyaway2.mp4.gz
Attachments (8)
Change History (8)
by , 4 years ago
Attachment: | objectflyaway2.mp4.gz added |
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by , 4 years ago
Attachment: | flyaway2.gsv.gz added |
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by , 4 years ago
Attachment: | objectflyaway.mp4.gz added |
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by , 4 years ago
Attachment: | flyaway.gsv.gz added |
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by , 4 years ago
Attachment: | 73436730-5bcd2280-434b-11ea-93eb-2cf3dab7711c.png added |
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by , 4 years ago
Attachment: | 73427675-9c22a580-4337-11ea-9b83-cd0bfe5f5cc1.png added |
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by , 4 years ago
Attachment: | 73427669-988f1e80-4337-11ea-8300-8700cbb1769b.png added |
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by , 4 years ago
Attachment: | 73371745-6f7a7980-42b6-11ea-9d3e-27841c41e9c9.png added |
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