Opened 4 years ago
Last modified 3 years ago
#12286 new defect
GLK: COMPREHEND: Second room in Oo-Topos problem
Reported by: | Digitsie | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Engine: GLK: Comprehend |
Version: | Keywords: | ||
Cc: | Game: |
Description
(Not sure if 'you hear a siren go off in the distance' is supposed to happen twice before you try to exit the first room, but just noticing for the record. Have never played this game before.)
When you manage to exit the first troom, the picture doesn't load at all. it goes blank. Then doing anything after that results in you getting caught and thrown back in the cell, but the still shows whatever room you were supposed to be in, before somehow resulting in you doing cell things.
Also, can't quit effectively. Restart ... quits.
Change History (2)
comment:1 by , 4 years ago
Summary: | Second room in Oo-Topos problem → GLK: COMPREHEND: Second room in Oo-Topos problem |
---|
comment:2 by , 3 years ago
Note:
See TracTickets
for help on using tickets.
Is this the version from the Polarware web site? I seem to recall hearing that some of those are not yet supported. (Which is a shame because... well, it's pretty much the official web site for them I thought. But I don't know anything about the technical issues myself.)