Opened 4 years ago
Last modified 4 years ago
#12443 new defect
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
Reported by: | jakejakejake1234 | Owned by: | |
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Priority: | normal | Component: | Engine: Bladerunner |
Version: | Keywords: | ||
Cc: | antoniou79 | Game: | Blade Runner with restored content |
Description (last modified by )
I have stumbled across some bugs while playing the blade runner game and I have been assisting PraetorianWolfie via the gog forum with the bug testing process. He requested my save files to further investigate the bugs that I have discovered so I will attach said files to this ticket.
The two bugs involve uploading to the police mainframe in act 2 and the police mainframe telling you that clues have been added to the KIA database but when accessing the database there is no new clues.
The other bug happens in act 4 when you go to the twins underground lair but they are nowhere to be found no matter how many times you return.
Also this save will help with any other the bugs that I have listed on the forum.
Attachments (2)
Change History (6)
by , 4 years ago
Attachment: | bladerunner-final-win.015 added |
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by , 4 years ago
Attachment: | timestamps added |
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comment:1 by , 4 years ago
Description: | modified (diff) |
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comment:2 by , 4 years ago
Cc: | added |
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Component: | --Unset-- → Engine: Bladerunner |
Game: | → Blade Runner with restored content |
comment:4 by , 4 years ago
Summary: | Blade runner game bugs → BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue |
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I'm testing with a current daily build for ScummVM (2.3.0git).
I tried the save game ("bladerunner-final-win.015").
This save game loads into the twins' underground lab, and they are not there. However I went to the left again, across the bridge and into the homeless guy's place, and clicked on him.
He is sleeping and talking in his sleep, but then returning back to the right, cross the bridge and into the lab, the twins were sitting in front of their PC.
They are definitely in a schedule, so sometimes they won't be there. However, perhaps it's worth checking if they are intended to always be there upon the first visit and, if not, maybe force them to be there anyway, since it makes more sense for the player. I'll get back to you on this one.
About the other issue with what the mainframe says. This is particular to the restored content mode version.
I will need a save game from that instance, before uploading to the mainframe, to check the issue.
However, I do know that the restored AI speech there may be confusing. The interaction with the mainframe works like this:
There's an fx sound for the uploading or downloading too, which will not play (in Restored Content mode) if no clue transfer took place in the respective phase.
"2" and "4" could be confusing to the player. Perhaps, I could rework the logic.
However, if the mainframe said "New clues added to personal database. Please check KIA.", then there should be new clues acquired from the mainframe and appearing as new to McCoy's KIA.
I checked the logic in the code and seems that that should be working.
So, as I said, please upload a relevant save file before the problematic interaction with the mainframe, so I can further investigate the issue.