Opened 4 years ago
Closed 2 years ago
#12469 closed feature request (fixed)
ICB: A sangre fría (In Cold Blood Spanish) not Detected
Reported by: | IlDucci | Owned by: | tag2015 |
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Priority: | low | Component: | Engine: ICB |
Version: | Keywords: | detection | |
Cc: | Game: | In Cold Blood |
Description
I have a legally bought copy of the Spanish edition of the Revolution 25th Anniversary Collection. It has an updated copy of In Cold Blood (engine.exe and binkw32.dll have modernized dates, engine.exe's datestamp is January 01, 2009) with Spanish texts and voices.
There was an original CD version in Spanish as well, but I do not have it.
I have made the MD5 hashes in two ways: full files and partial pieces, as described here: https://wiki.scummvm.org/index.php?title=Reporting_unknown_MD5_checksums (selected 5000).
Attachments (2)
Change History (7)
by , 4 years ago
Attachment: | MD5_COMPLETE.TXT added |
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by , 4 years ago
Attachment: | MD5_PARTIAL.TXT added |
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comment:1 by , 4 years ago
Keywords: | detection added; MD5 hashes removed |
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Summary: | MD5 hashes for A sangre fría (In Cold Blood Spanish version, Revolution 25th Anniversary Collection edition) → ICB: A sangre fría (In Cold Blood Spanish) not Detected |
comment:2 by , 4 years ago
Hmm, currently detection is done on the engine.exe file. Your 5000 byte md5sum for that file is identical to that for the English version, so would need to add the file data length to distinguish.
I would suggest downloading the latest nightly development build from:
https://buildbot.scummvm.org/#/snapshots
And then running this to detect your version from a command line window. This will print the required detection entry which you can then report here.
If this just detects as ICB English, the executables are probably identical and the ICB engine developers will need to look at adding multiple language detection / selection... but that is some way off.
comment:3 by , 4 years ago
I have done a quick test launch and yes, the game's detected as ICB English (GOG version, in fact), but it also runs. I just started a new game, saw some dialogues, then stopped for the time being.
comment:4 by , 2 years ago
Now the detection uses the files "g" and "speech.clu" instead of the executable, so in theory your localized version should provide different values, if you want to try.
comment:5 by , 2 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Detection added in commit cd29eb
IlDucci: Will look at adding a detection entry for this, but as this engine is still work in progress, please note that this may not work reliably or even at all. Please be patient.