Opened 4 years ago
Last modified 4 years ago
#12484 new defect
ULTIMA4: Dungeon Combat always skips the first character
Reported by: | bliznik | Owned by: | |
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Priority: | low | Component: | Engine: Ultima |
Version: | Keywords: | ||
Cc: | Game: | Ultima IV: Quest of the Avatar |
Description
When combat starts, the first character to get a turn is always the character in the #1 position. This is true on both the main map and in dungeons.
In ScummVM, when you start combat in a dungeon, the first character to get a turn is always the character in the #2 position. This means that, if you're on a combat screen where the entire party needs to travel through a narrow tunnel, the first character blocks the other characters from moving, and I need to cycle through all of the other party members until I get control of the first character and can move.
Change History (2)
comment:1 by , 4 years ago
Keywords: | Ultima IV combat dungeon removed |
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Summary: | Ultima IV: Dungeon Combat always skips the first character → ULTIMA4: Dungeon Combat always skips the first character |
comment:2 by , 4 years ago
In the original engine (using xu4), combat will always start with the character in the #1 position (which is your character, the Avatar), no matter if you are starting combat above ground, or in a dungeon.
I assume from your description that this does not occur in the original engine?