Opened 3 years ago
Last modified 3 years ago
#12636 closed defect
WME3D: Alpha Polaris - crash when cycling through available shadow types — at Initial Version
Reported by: | lolbot-iichan | Owned by: | |
---|---|---|---|
Priority: | low | Component: | Engine: Wintermute |
Version: | Keywords: | Wintermute3D | |
Cc: | Game: | Wintermute |
Description
This is not required to complete the game, but may bring similar bugs in other games.
TESTCASE:
- Start Alpha Polaris
- Begin first day, click through intro until you gain control over character
- Press Ctrl+F3 result
EXPECTED RESULT: Game secret combination is used to cycle through various shadow types
ACTUAL RESULT:
`
Thread 1 received signal SIGSEGV, Segmentation fault.
0x000000014030a492 in Wintermute::BaseSurfaceOpenGL3D::setTexture (
this=0xbaadf00dbaadf00d)
at engines/wintermute/base/gfx/opengl/base_surface_opengl3d.cpp:294
294 prepareToDraw();
(gdb) bt
#0 0x000000014030a492 in Wintermute::BaseSurfaceOpenGL3D::setTexture (
this=0xbaadf00dbaadf00d)
at engines/wintermute/base/gfx/opengl/base_surface_opengl3d.cpp:294
#1 0x00000001402eddf3 in Wintermute::BaseRenderOpenGL3D::displayShadow (
this=0x5a314a0, object=0x54ae8650, lightPos=..., lightPosRelative=true)
at engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp:214
#2 0x0000000140232adb in Wintermute::AdActor3DX::display (this=0x54ae8650)
at engines/wintermute/ad/ad_actor_3dx.cpp:385
#3 0x000000014026fd95 in Wintermute::AdScene::displayRegionContent (
this=0x59465120, region=0x0, display3DOnly=false)
at engines/wintermute/ad/ad_scene.cpp:1379
#4 0x000000014026f570 in Wintermute::AdScene::traverseNodes (
this=0x59465120, doUpdate=false)
at engines/wintermute/ad/ad_scene.cpp:1231
#5 0x000000014026f6b2 in Wintermute::AdScene::display (this=0x59465120)
at engines/wintermute/ad/ad_scene.cpp:1266
#6 0x000000014025939d in Wintermute::AdGame::displayContent (
this=0x127cb5b0, doUpdate=true, displayAll=false)
at engines/wintermute/ad/ad_game.cpp:2126
#7 0x000000014022e7e9 in Wintermute::WintermuteEngine::messageLoop (
this=0x3179a60) at engines/wintermute/wintermute.cpp:314
#8 0x000000014022deba in Wintermute::WintermuteEngine::run (this=0x3179a60)
at engines/wintermute/wintermute.cpp:140
#9 0x000000014002b9ff in runGame (plugin=0x2dc94d0, enginePlugin=0x2dc4ca0,
system=..., debugLevels=...) at base/main.cpp:309
#10 0x000000014002d0a7 in scummvm_main (argc=1, argv=0x2722d30)
at base/main.cpp:608
#11 0x0000000140029139 in SDL_main (argc=1, argv=0x2722d30)
at backends/platform/sdl/win32/win32-main.cpp:71
#12 0x0000000140029077 in WinMain ()
at backends/platform/sdl/win32/win32-main.cpp:54
#13 0x00000001407b19e2 in main (flags=<optimized out>,
cmdline=<optimized out>, inst=<optimized out>)
`