Opened 3 years ago
Last modified 2 weeks ago
#13134 new defect
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
Reported by: | antoniou79 | Owned by: | |
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Priority: | low | Component: | Engine: TwinE |
Version: | Keywords: | credits, hidden models | |
Cc: | Game: | Little Big Adventure |
Description
Tested on Windows 10 x64, master branch development build 64bit and local build 2.6.0git. GOG and Steam (DotEmu enhanced) English version.
Launching the game, reaching the menu screen, and leaving the screen idle for a few seconds brings up a credits sequence.
If the "Enable high resolution" option has been enabled by the engine, some character models that should be hidden during that sequence (stored "away" to be used during the credits), are visible to the left side of the screen.
If the Enable high resolution" option is disabled, these character models remain hidden.
I'm including screenshots for this.
Attachments (2)
Change History (4)
by , 3 years ago
Attachment: | scummvm-lba-00005.png added |
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by , 3 years ago
Attachment: | scummvm-lba-00003.png added |
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comment:1 by , 3 years ago
comment:2 by , 2 weeks ago
Priority: | normal → low |
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Yes, I've noticed this already, too - thanks for the report. The problem here is that the characters are put on fixed positions in the scene and walk into the visible area in low-res - in high-res mode the visible area is just bigger and thus they are visible.
I suppose this is only fixable by putting a hack into the scene rendering for that particular scene - or something we just keep as it is. Not sure yet - as the high-res mode isn't available in the original game anyway, I just lived with it until now. If there are many voices against keeping it as it is, we could think about trying to fix the clipping for that scene - or just draw a black box on top of it (the first would be better of course)