Opened 3 years ago
Last modified 3 years ago
#13146 new defect
TINSEL: Discworld intro graphical glitch
Reported by: | Agozerosu | Owned by: | |
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Priority: | normal | Component: | Engine: Tinsel |
Version: | Keywords: | ||
Cc: | Game: | Discworld |
Description (last modified by )
Discworld, English CD version. ScummVM 2.5.0
During the opening cutscene where the drunk patron walks from the top right down to the middle and bumps into Death(?), after said bump, an extraneous character + animation of the same drunk briefly appears back in the top right and then dissappears and the "proper" sequence of events continues in the bottom middle of the screen.
Seems to happen both in the original (GRA) version of Discworld as well as the newer (SCN) version.
Change History (4)
comment:1 by , 3 years ago
Component: | --Unset-- → Engine: Tinsel |
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comment:2 by , 3 years ago
Description: | modified (diff) |
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comment:3 by , 3 years ago
Summary: | Discworld intro graphical glitch → TINSEL: Discworld intro graphical glitch |
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comment:4 by , 3 years ago
I was only able to reproduce it in the version with GRA files. Maybe there's some timing issue? (Unfortunately I don't know anything about the Tinsel engine.)
Tried the game in a daily build, same thing happens.