#1349 closed defect (fixed)
Failed assertion in audiostream.cpp
Reported by: | eriktorbjorn | Owned by: | aquadran |
---|---|---|---|
Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Full Throttle |
Description
With today's CVS snapshot, I'm getting the following failed assertion:
Assertion failed: !_finalized, file sound/audiostream.cpp, line 222
It happens early in Full Throttle. Walking back and forth between the first two rooms a few times usually does it for me.
Walking around in the first room of CMI also seems to be enough to trigger it.
Same deal with The Dig.
I didn't try the other games much. I think these three are the only ones that use the function, but I could be wrong.
Ticket imported from: #864562. Ticket imported from: bugs/1349.
Change History (3)
comment:1 by , 21 years ago
comment:2 by , 21 years ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
comment:3 by , 6 years ago
Component: | → Engine: SCUMM |
---|---|
Game: | → Full Throttle |
Note:
See TracTickets
for help on using tickets.
AFAIK aquadran fixed the bug in smush last night.