Opened 10 months ago
Last modified 10 days ago
#14828 new defect
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
Reported by: | neuromancer | Owned by: | neuromancer |
---|---|---|---|
Priority: | high | Component: | Engine: Hypno |
Version: | Keywords: | ||
Cc: | Game: | Wetlands |
Description
If a user tries to use alternative fire to shoot missiles, it will trigger a large number of video playbacks of the shooting sequence. This will not be expected, and most players will simply quit instead of waiting for the video to play over and over again.
Change History (2)
comment:1 by , 10 days ago
comment:2 by , 10 days ago
This is not an issue in the original game. I think it can be done in the following weeks but I don't know the 2.9.0 release-timeframe.
Note:
See TracTickets
for help on using tickets.
Is this an issue in the original game? Is it something we realistically will look into within the 2.9.0 release-timeframe?