Opened 10 months ago
Closed 10 months ago
#14916 closed defect (fixed)
Orion Burger: Crash at town hall
Reported by: | afreickmann | Owned by: | dreammaster |
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Priority: | high | Component: | Engine: M4 |
Version: | Keywords: | ||
Cc: | Game: | Orion Burger |
Description
In the town hall, you can knock on the three doors of the administration to trigger conversations with the mayor. However, when attempting this multiple times, the game consistently crashes. You can minimize this error by saving and restarting the game. Nonetheless, the game still crashes when the mayor assumes other roles, such as when you complain about Aunt Polly's taxes in the Town Records section.
Attachments (4)
Change History (5)
by , 10 months ago
by , 10 months ago
by , 10 months ago
by , 10 months ago
Attachment: | burger.002 added |
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comment:1 by , 10 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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Thanks for the report. I think this is the same as a problem I just fixed. I was able to consistently replicate a crash when using the right door and choosing the option for "aliens are going to turn me into burger chow". The switching to the mayor was crashing. Interestingly, it turns out I wasn't properly storing the indexes of some loaded animations. And due to differences in how Visual Studio vs the MinGW builds on the website were initializing memory, the default values for the daily builds were causing it to accidentally unload Wilbur's sprites, whereas on Visual Studio it didn't.