Opened 6 months ago
#15049 new defect
FREESCAPE: DOS/CGA render mode need work
Reported by: | neuromancer | Owned by: | neuromancer |
---|---|---|---|
Priority: | normal | Component: | Engine: Freescape |
Version: | Keywords: | ||
Cc: | Game: |
Description
The DOS/CGA rendering mode in Freescape games need a good amount of work to match their original implementations. A few important points:
- The palette selection is made manually using an C++ array, while it is likely to be contained in some table in the executables.
- Flashing colors are not correct, the information should be there, but it is unclear where.
Note:
See TracTickets
for help on using tickets.