Opened 3 months ago
Last modified 3 months ago
#15313 new feature request
STARK: TLJ: April should run when double-clicking on action icon in pop-up
Reported by: | GistOfSpirit | Owned by: | |
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Priority: | normal | Component: | Engine: Stark |
Version: | Keywords: | ||
Cc: | GistOfSpirit | Game: | The Longest Journey |
Description (last modified by )
In the original game, when an environment object has several actions and a pop-up appears with an eye, mouth, and hand icons, double-clicking on the icon makes April run to the object (if she would normally walk) and then perform the interaction.
In ScummVM, double-clicking on such an icon in the pop-up seems to be treated as one click on the icon followed by one on whatever is behind it, which is usually another object or a non-interactable area of the environment. As a result April interacts with a different object or walks to a different location and then performs no interaction.
Would it be possible to implement the same feature into ScummVM's engine for TLJ?
An early place to test this is in the Prologue, trying to break the twig (hand icon) from a distance, but it's universal in all the game's environments.
English GOG version of the game
ScummVM 2.8.1 (Mar 31 2024 14:22:49)
OS: KDE neon 6.0 x86_64 (based on Ubuntu 22.04)
Change History (2)
comment:1 by , 3 months ago
Description: | modified (diff) |
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comment:2 by , 3 months ago
Summary: | April should run when double-clicking on action icon in pop-up → STARK: TLJ: April should run when double-clicking on action icon in pop-up |
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