Opened 3 months ago

Last modified 3 months ago

#15327 new defect

SCI: LSL5: Silas blinks distractingly frequently when talking to Julius

Reported by: eriktorbjorn Owned by:
Priority: normal Component: Engine: SCI
Version: Keywords:
Cc: Game: Leisure Suit Larry 5

Description

English VGA version of the game

In the cutscene where Silas is on the phone with Julius, his eyes are open when he's not talking. When he's talking, he's blinking a few times per second. This is both distracting and inconsistent with when he talks to Larry at the beginning of the game, after the coffee incident. There he blinks very slowly.

Using sluicebox's scripts, in the Julius scene (rm205.sc) Silas's eyes are set up like this:

(instance silasEyes of Prop
	(properties
		nsTop 1
		nsLeft -2
		view 1215
		loop 2
	)
)

In the Larry scene (rm150.sc) his eyes are set up like this:

(instance bossmallEyes of Prop
	(properties
		nsTop 31
		nsLeft 16
		view 1150
		loop 2
		cycleSpeed 70
	)
)

Could cycleSpeed be the difference here?

Attachments (2)

lsl5.012 (35.3 KB ) - added by eriktorbjorn 3 months ago.
silas.mp4 (929.2 KB ) - added by eriktorbjorn 3 months ago.

Download all attachments as: .zip

Change History (3)

by eriktorbjorn, 3 months ago

Attachment: lsl5.012 added

by eriktorbjorn, 3 months ago

Attachment: silas.mp4 added

comment:1 by eriktorbjorn, 3 months ago

I've attached a video of the scene.

Note: See TracTickets for help on using tickets.