Opened 3 months ago
Last modified 3 months ago
#15334 new feature request
GROOVIE: T11H: Implement support for 8bit and 16bit color depth
Reported by: | antoniou79 | Owned by: | |
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Priority: | normal | Component: | Engine: Groovie |
Version: | Keywords: | bpp, low end | |
Cc: | Game: | 11th Hour |
Description
The original game (4 CDs) included a setting choice for color depth with the following possible values: 8, 16, 24bits per pixel.
In 8 bits per pixel almost everything is rendered in greyscale palette. It's similar to the "spooky" animations mode, but it looks like more of the GUI and all the movies are now in greyscale palette too.
I am unsure on the difference between 16 and 24 bits. It may be too subtle for my eyes to notice.
I am assuming (not sure as of yet) that we go with 24 bits per pixel, but lower end platforms may benefit if we implement support for the lower values.
There are also options for interlaced video, and quarter screen video (which would show the movies within the GameBook's window (in a special screen, not the actual GUI GameBook). These could also might improve performance on low end platforms.
Attachments (5)
Change History (6)
by , 3 months ago
Attachment: | Screenshot 2024-08-21 13.12.07.png added |
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by , 3 months ago
Attachment: | Screenshot 2024-08-21 15.10.24.png added |
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by , 3 months ago
Attachment: | Screenshot 2024-08-21 15.07.40.png added |
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by , 3 months ago
Attachment: | Screenshot 2024-08-21 15.08.16.png added |
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by , 3 months ago
Attachment: | Screenshot 2024-08-21 15.08.55.png added |
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The attached screenshots (other than the first that shows the options that the game offers from its GUI) are from 8bit mode.