Opened 2 months ago
Last modified 2 months ago
#15355 new feature request
Zork Grand Inquisitor does not show autosaves in it's menu
Reported by: | jamie-marchant | Owned by: | |
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Priority: | normal | Component: | Engine: ZVision |
Version: | Keywords: | ||
Cc: | Game: | Zork Grand Inquisitor |
Description
I'll attach screenshots to show what I mean.
Attachments (2)
Change History (7)
by , 2 months ago
Attachment: | scummvm-zgi-win-00001.png added |
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by , 2 months ago
Attachment: | scummvm-zgi-win-00002.png added |
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comment:1 by , 2 months ago
comment:2 by , 2 months ago
This isn't actually a defect, because the game's native Save/Load Menus starting from slot 1 is the original behaviour.
If necessary, users can always load the Autosave file (slot 0) from the Launcher's Load dialog (you can't do anything else with it), regardless of which Menus are used in-game.
If you want to pursue this, you should change the report type to Feature Request.
comment:3 by , 2 months ago
In short, the Autosave feature is a ScummVM addition for most engines (except very modern ones such as TWP or AGS).
That means that you should use the ScummVM menu to restore the Autosave, if you decide to use the in-game original menus your mileage may vary.
comment:4 by , 2 months ago
Type: | defect → feature request |
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comment:5 by , 2 months ago
I just assumed "auto save" would be put in "slot 1" in the ingame save system.
See notice the "Auto-save" is not the 2nd screenshot.