Opened 2 months ago
Last modified 2 months ago
#15364 new defect
ANDROID: SCUMM: SIGSEGV when pausing sounds
Reported by: | lephilousophe | Owned by: | |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: |
Description
I got this stack trace from Android developper console:
#00 pc 0x0000000001d001ec /data/app/~~qC07FyA5PlR9ojRIh5hMrA==/org.scummvm.scummvm-k4qK5XWNpGrhBeGMlui65w==/split_config.arm64_v8a.apk (Scumm::Sound::pauseSounds(bool)+124) (BuildId: 5ceaf9d08f5030b720ff4af1a7d213d4dc05b815) #01 pc 0x0000000003b1d304 /data/app/~~qC07FyA5PlR9ojRIh5hMrA==/org.scummvm.scummvm-k4qK5XWNpGrhBeGMlui65w==/split_config.arm64_v8a.apk (Engine::pauseEngine()+76) (BuildId: 5ceaf9d08f5030b720ff4af1a7d213d4dc05b815) #02 pc 0x0000000003b27a90 /data/app/~~qC07FyA5PlR9ojRIh5hMrA==/org.scummvm.scummvm-k4qK5XWNpGrhBeGMlui65w==/split_config.arm64_v8a.apk (GUI::Debugger::preEnter()+32) (BuildId: 5ceaf9d08f5030b720ff4af1a7d213d4dc05b815) #03 pc 0x0000000003b27b6c /data/app/~~qC07FyA5PlR9ojRIh5hMrA==/org.scummvm.scummvm-k4qK5XWNpGrhBeGMlui65w==/split_config.arm64_v8a.apk (GUI::Debugger::onFrame()+48) (BuildId: 5ceaf9d08f5030b720ff4af1a7d213d4dc05b815) #04 pc 0x0000000003b1a92c /data/app/~~qC07FyA5PlR9ojRIh5hMrA==/org.scummvm.scummvm-k4qK5XWNpGrhBeGMlui65w==/split_config.arm64_v8a.apk (defaultErrorHandler(char const*)+92) (BuildId: 5ceaf9d08f5030b720ff4af1a7d213d4dc05b815) #05 pc 0x0000000004067e54 /data/app/~~qC07FyA5PlR9ojRIh5hMrA==/org.scummvm.scummvm-k4qK5XWNpGrhBeGMlui65w==/split_config.arm64_v8a.apk (error(char const*, ...)+256) (BuildId: 5ceaf9d08f5030b720ff4af1a7d213d4dc05b815) #06 pc 0x0000000001e0b784 /data/app/~~qC07FyA5PlR9ojRIh5hMrA==/org.scummvm.scummvm-k4qK5XWNpGrhBeGMlui65w==/split_config.arm64_v8a.apk (Scumm::ScummEngine::readIndexBlock(unsigned int, unsigned int)+992) (BuildId: 5ceaf9d08f5030b720ff4af1a7d213d4dc05b815) #07 pc 0x0000000001e0b250 /data/app/~~qC07FyA5PlR9ojRIh5hMrA==/org.scummvm.scummvm-k4qK5XWNpGrhBeGMlui65w==/split_config.arm64_v8a.apk (Scumm::ScummEngine::readIndexFile()+1016) (BuildId: 5ceaf9d08f5030b720ff4af1a7d213d4dc05b815) #08 pc 0x0000000001cf4174 /data/app/~~qC07FyA5PlR9ojRIh5hMrA==/org.scummvm.scummvm-k4qK5XWNpGrhBeGMlui65w==/split_config.arm64_v8a.apk (Scumm::ScummEngine::init()+4092) (BuildId: 5ceaf9d08f5030b720ff4af1a7d213d4dc05b815) #09 pc 0x0000000001cfcca8 /data/app/~~qC07FyA5PlR9ojRIh5hMrA==/org.scummvm.scummvm-k4qK5XWNpGrhBeGMlui65w==/split_config.arm64_v8a.apk (Scumm::ScummEngine::run()+52) (BuildId: 5ceaf9d08f5030b720ff4af1a7d213d4dc05b815) #10 pc 0x0000000001cd0644 /data/app/~~qC07FyA5PlR9ojRIh5hMrA==/org.scummvm.scummvm-k4qK5XWNpGrhBeGMlui65w==/split_config.arm64_v8a.apk (scummvm_main+7548) (BuildId: 5ceaf9d08f5030b720ff4af1a7d213d4dc05b815)
It seems that if there is an error with some file (faulty dump?) the engine is paused but, while pausing its sounds, a SIGSEGV occurs.
I don't have any additional log.
Change History (1)
comment:1 by , 2 months ago
Summary: | SIGSEGV when pausing sounds → ANDROID: SCUMM: SIGSEGV when pausing sounds |
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