#1772 closed defect (fixed)
FOA: Graphical corruption and possible crash in Atlantis Map
Reported by: | SF/tbcarey | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 4 |
Description
When moving from one of the four quarters of the Atlantis overhead map to another [view the hallway], the display becomes corrupted on the side one is moving from as the screen scrolls. In addition, the same activity frequently causes the game to crash [it appears to be chance as to whether or not it crashes or corrupts the display].
--debuglevel=9 returns the following lines immediately before the crash: findResource(PAMS, e85096) getResourceAddress(Matrix,2) == 00EC791C getResourceAddress(Matrix,2) == 00EC791C getResourceAddress(Costume,134) == 019A0A14 getResourceAddress(Matrix,2) == 00EC791C getResourceAddress(Buffer,9) = 00EAF8DC getResourceAddress(Costume,134) == 019A0A14 getResourceAddress(Matrix,2) == 00EC791C getResourceAddress(Matrix,2) == 00EC791C getResourceAddress(Costume,135) == 00E6746C getResourceAddress(Matrix,2) == 00EC791C getResourceAddress(Buffer,9) = 00EAF8DC getResourceAddress(Costume,135) == 00E6746C Fatal signal: Segmentation Fault (SDL Parachute Deployed)
I've included a savegame at the proper point in the game. Simply move back and forth between quarters a few times to see the behavior described.
I'm using the latest Win32 CVS Snapshot (09/19 7:10pm) with Fate Of Atlantis English Talkie.
Ticket imported from: #1031390. Ticket imported from: bugs/1772.
Change History (3)
comment:1 by , 20 years ago
Summary: | Graphical corruption and possible crash in Atlantis Map → FOA: Graphical corruption and possible crash in Atlantis Map |
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comment:2 by , 20 years ago
comment:3 by , 20 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Fixed in CVS.