Opened 19 years ago
Closed 19 years ago
#2158 closed defect (fixed)
ITE: NonActorsSpeech does not lock thread
Reported by: | sev- | Owned by: | eriktorbjorn |
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Priority: | low | Component: | Engine: SAGA |
Version: | Keywords: | ||
Cc: | Game: | Inherit the Earth |
Description
In Puzzle when masters try to give hints to Rif, speech and subtitles geto verlapped instead of being shown/heard sequentally. Especially it is noticeable when Sakka denies hint.
To reproduce load attached savegame, talk to Sakka and choose "Bring on your test". Then start to putting puzzle together but make one mistake. In about 20 seconds you will be offered a hint, it is random process, and you should agree with hint each time but do nothing untill you will hear how Sakka denies.
ITE version: Any but most noticeable is talkie ScummVM: CVS August 16 Platform: any
Ticket imported from: #1260904. Ticket imported from: bugs/2158.
Attachments (2)
Change History (5)
by , 19 years ago
Attachment: | ite-cd-mac.s06 added |
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comment:1 by , 19 years ago
Would thread locking work for this, though? I thought the puzzle existed more or less outside of the rest of the game logic.
I'm attaching a possible fix for the problem that introduces a new "speaking" puzzle state, which does nothing except check if the speech has finished and, if it has, advances to the next state.
comment:2 by , 19 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Savegame at guild