#2271 closed defect (wontfix)
MANIACNES: (enhance) .NES files shouldn't need hex editor
Reported by: | SF/dfabulich | Owned by: | sev- |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Maniac Mansion |
Description
The Maniac NES version has gotten very little end-user testing, in part because it is so difficult to set up... it requires you to use a hex editor, which is not easy for most mere mortals.
The Readme section 3.8 explains how to skip the first 16 bytes of a standard .NES file to create a .PRG file. It's a bit silly that we make end users jump through this hoop, but I figured that at least the extract_mm_nes should be able to handle it.
Instead, it said: "Apparently you're feeding me with full ROM and not just PRG section. See ScummVM README section 3.8."
But if there's enough code in there to DETECT the full ROM, there should be enough code to just skip over the first 16 bytes and get on with the task automatically.
Ideally, ScummVM could just handle a .NES file directly, without any additional modifications, but if that's too much to ask for, I'd like to at least request that extract_mm_nes handle it for me.
Ticket imported from: #1328153. Ticket imported from: bugs/2271.
Change History (2)
comment:1 by , 19 years ago
comment:2 by , 19 years ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
Well, we did that on purpose. Those 16 bytes do not belong to original ROM, which you dump from the cartridge, Also they may vary and that means that md5 will be the same each time and I see no way to modify bytes skipping in our routines which are applicable just to one game.
Sorry, but rejecting.
And besides, game received not too much users testing because it was supported just for couple months.