#2339 closed defect (fixed)
GOB1: Cutscenes are bypassed quickly
Reported by: | bluegr | Owned by: | wjp |
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Priority: | low | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Gobliiins |
Description
ScummVM 0.8.0 (Oct 29 2005 12:07:20) - Win32
Gobliiins 1 Floppy English
Cutscenes between the levels are bypassed very quickly - they flash on the screen for 2 seconds, not enough time to read the text! Please readjust them so that the user can read them and them move on with a left mouse button click
Ticket imported from: #1348316. Ticket imported from: bugs/2339.
Change History (8)
comment:1 by , 19 years ago
Summary: | Cutscenes are bypassed quickly → GOB1: Cutscenes are bypassed quickly |
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comment:2 by , 19 years ago
comment:3 by , 19 years ago
I wonder can we do anything with it? Maybe detect room/situation and add force that opcode?
comment:4 by , 19 years ago
Priority: | normal → low |
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comment:5 by , 19 years ago
Hm, if it occurs in dosbox, too, then maybe this is a case of lack of timing (i.e. the game assumes the hardware is so incredibly slow that the text will stay long enough) ? Or is it simply a bug in the game?
comment:6 by , 19 years ago
In the SCUMM engine, we have several explicit "WORKAROUND" cases were we check for specific situations (by checking for certain active scripts, actor numbers, etc.) to apply specific workarounds. If it improves the game, then it might be a good idea to do it here, too.
comment:7 by , 19 years ago
I added a delay to the 6 places where it was showing an image between levels in the EGA version. The function offsets of the spots where they had to be added were the same in the EGA version I have and the CD version, so I hope the other EGA version has the same offsets.
comment:8 by , 19 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
The CD version has a sleep(5000) opcode to wait for (for example) the scene where the gobliiins are thrown in the dungeon. The floppy version doesn't have this opcode for some reason.
Playing the floppy version in dosbox also only shows this scene for about a second.