#31 closed defect (fixed)
Indy4 crashing at the submarine
Reported by: | SF/pigeon | Owned by: | SF/strigeus |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 4 |
Description
After Indy getting on the submarine and showing the submarine movement map, scummvm crashed with seg fault.
Program received signal SIGSEGV, Segmentation fault. 0x806e050 in READ_BE_UINT32 (ptr=0x4) at scummsys.h:135 135 return (b[0]<<24)+(b[1]<<16)+(b[2]<<8)+(b[3]);
(gdb) bt #0 0x806e050 in READ_BE_UINT32 (ptr=0x4) at scummsys.h:135 #1 0x80574e6 in findResource (tag=1145589065, searchin=0x4 <Address 0x4 out of bounds>, index=0) at resource.cpp:631 #2 0x80610f5 in Scumm::drawVerbBitmap (this=0x807a900, vrb=50, x=64, y=152) at verbs.cpp:188 #3 0x8060e60 in Scumm::drawVerb (this=0x807a900, vrb=50, mode=0) at verbs.cpp:115 #4 0x8066c44 in Scumm::o5_verbOps (this=0x807a900) at script_v1.cpp:1791 #5 0x8059ad5 in Scumm::executeScript (this=0x807a900) at script.cpp:260 #6 0x805974a in Scumm::runScriptNested (this=0x807a900, script=5) at script.cpp:183 #7 0x8059395 in Scumm::runScript (this=0x807a900, script=201, a=0, b=0, lvarptr=0xbffff6b4) at script.cpp:70 #8 0x80663eb in Scumm::o5_startScript (this=0x807a900) at script_v1.cpp:1591 #9 0x8059ad5 in Scumm::executeScript (this=0x807a900) at script.cpp:260 #10 0x805974a in Scumm::runScriptNested (this=0x807a900, script=1) at script.cpp:183 #11 0x805a808 in Scumm::runEntryScript (this=0x807a900) at script.cpp:541 #12 0x805cbe7 in Scumm::startScene (this=0x807a900, room=66, a=0x0, objectNr=0) at scummvm.cpp:556 #13 0x8064b6a in Scumm::o5_loadRoom (this=0x807a900) at script_v1.cpp:1059 #14 0x8059ad5 in Scumm::executeScript (this=0x807a900) at script.cpp:260 #15 0x805a58d in Scumm::runAllScripts (this=0x807a900) at script.cpp:506 #16 0x805c319 in Scumm::scummLoop (this=0x807a900, delta=6) at scummvm.cpp:294 #17 0x8062893 in main (argc=2, argv=0xbffff8f4) at sdl.cpp:647
Ticket imported from: #480281. Ticket imported from: bugs/31.
Attachments (1)
Change History (6)
by , 23 years ago
Attachment: | atlantis.s08 added |
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comment:1 by , 23 years ago
You are referring to the "team" path, right? BTW, indy4 is finishable with "wits" and "action" path .
comment:2 by , 23 years ago
I don't think I have the same version of indy4 as you, so the savegame won't work for me.
I'm looking into the bug however.
comment:3 by , 23 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:5 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Indiana Jones 4 |
Save game before the seg fault