#326 closed defect (invalid)
Simon1: Wrong talkie sentence
Reported by: | SF/madshi | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Engine: AGOS |
Version: | Keywords: | ||
Cc: | Game: | Simon the Sorcerer 1 |
Description
If Simon speaks to the salesman in the village, the salesman sais: "Do you want something or what?". I let Simon answer "No, but I have something for you!". Then I don't give him something he doesn't want. After that I abort the dialogue. Then I look at the statue. Normally Simon should say something like: "Strange that there are no graffities on it". But instead Simon sais: "No, but I have something for you!". If I leave the room and enter it again and then look at the statue without talking to the salesman, everything is fine. But as soon as I say the sentence "No, but I have something for you" to the salesman, I can't look at the statue anymore.
Not a serious bug, but worth mentioning, I think.
Latest daily win32 build. Simon1win with talkie, german version.
Ticket imported from: #575453. Ticket imported from: bugs/326.
Change History (6)
comment:1 by , 22 years ago
comment:2 by , 22 years ago
Owner: | set to |
---|---|
Resolution: | → invalid |
Status: | new → closed |
comment:3 by , 22 years ago
You're right. I checked it, it's a bug in the game itself. Sorry, probably I should have checked that before posting...
comment:4 by , 22 years ago
Status: | closed → new |
---|
comment:5 by , 22 years ago
Component: | Engine: AGOS |
---|---|
Game: | Simon the Sorcerer 1 |
Owner: | removed |
comment:6 by , 22 years ago
Component: | → Engine: AGOS |
---|---|
Game: | → Simon the Sorcerer 1 |
Status: | new → closed |
This was a bug present in some versions of Simon1 itself. I remember a copy I played about two years ago had a bug like that.