Opened 17 years ago

Closed 16 years ago

#3596 closed defect (fixed)

MANIACNES: Crash when game ends

Reported by: SF/lukasthywalls Owned by: sev-
Priority: high Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Maniac Mansion

Description

I use last SVN ScummVM, with Maniac Mansion NES Version, and Spanish language. I extracted the lfl files with the last scumm_mm_nes.exe

I attached a savegame.

I load the game, it's in the final, and when Dave, Sandy and Dr. Ed appears in the front of the Mansion, the game crash and close.

I don't see any debug information in the console.

Ticket imported from: #1879606. Ticket imported from: bugs/3596.

Attachments (2)

maniac-nes-es.s06 (6.4 KB ) - added by SF/lukasthywalls 17 years ago.
Savegame at end
maniac-nes-es.s18 (6.4 KB ) - added by SF/lukasthywalls 17 years ago.
Second SaveGame

Download all attachments as: .zip

Change History (10)

by SF/lukasthywalls, 17 years ago

Attachment: maniac-nes-es.s06 added

Savegame at end

comment:1 by bluegr, 17 years ago

Summary: Game Crash in EndMM NES: Crash when game ends

comment:2 by fingolfin, 17 years ago

Summary: MM NES: Crash when game endsMANIACNES: Crash when game ends

comment:3 by SF/lukasthywalls, 17 years ago

I run the game in console mode, and drops me an error when the game crash

"Assertion failed: w > 0 && x + w <= _screenWidth, file backends/platform/sdl/graphics.cpp, line 757

This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information."

I didn't see this before because the debug window close too quickly

by SF/lukasthywalls, 17 years ago

Attachment: maniac-nes-es.s18 added

Second SaveGame

comment:4 by SF/lukasthywalls, 17 years ago

Second Savegame throws the same error.

Load the game, and point with the cursor at green tentacle's window border, move the cursor a bit and crash. File Added: maniac-nes-es.s18

comment:5 by sev-, 16 years ago

Priority: normalhigh

comment:6 by sev-, 16 years ago

Raising priority. This bug is nice to get fixed before the release.

comment:7 by sev-, 16 years ago

Owner: set to sev-
Resolution: fixed
Status: newclosed

comment:8 by sev-, 16 years ago

Fixed in SVN and backported to 0.12.0. However, this clearly shows that current NES text handling is rather hacky, as there are unwiped characters left in the outro.

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