#3698 closed defect (fixed)
AGI: Fan(Hobbits) - Game stuck after intro
Reported by: | raziel- | Owned by: | |
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Priority: | low | Component: | Engine: AGI |
Version: | Keywords: | original | |
Cc: | Game: | AGI Fanmade |
Description
ScummVM 0.12.0svn (Apr 14 2008 21:18:32) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
When the intro is finished and the minstrel shouts "GO!" tha gme oughta switch to a new screen and start.
That doesn't happen, though. The minstrel keeps playing his ... whatever he's abusing there :-D but theres no music output.
Fanmade AGI game (Hobbits/DOS/English)
AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)
Ticket imported from: #1943254. Ticket imported from: bugs/3698.
Change History (7)
comment:1 by , 17 years ago
comment:2 by , 16 years ago
Keywords: | original added; script removed |
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Priority: | normal → low |
comment:3 by , 16 years ago
Status: | new → closed |
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comment:4 by , 16 years ago
This bugreport has been moved to Wiki to relevant Engine/TODO page. When the bug will be resolved, an appropriate message will be posted here and the bugreport link removed from Wiki
comment:5 by , 14 years ago
This behaviour has been fixed in the meantime as ScummVM is handling the game right now.
This item can be closed as fixed
comment:6 by , 14 years ago
For future reference, bisected for this and found that this was corrected by svn r42482 i.e. Git 9a2785bc3b3829688ffceccfc6563ed4c69cdc49 "Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop)."
Will update relevant wiki page to mark bug as fixed.
comment:7 by , 14 years ago
Resolution: | → fixed |
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Tested with DOSBox 0.70 and AGI interpreter v2.936 and the provided "Template.com"
Both error after the "Jolly Roger" intro with a
No memory. Want 2825, have 1864
Upping memory in DOSBox to no avail