#3840 closed defect (invalid)
WINCE: plugin build fails recognizing games on WM6.1
Reported by: | SF/lostech | Owned by: | SF/knakos |
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Priority: | normal | Component: | Port: WinCE |
Version: | Keywords: | detection | |
Cc: | Game: |
Description
A plugin build of the SVN version 0.12.0 or 0.13.0 can not recognize games with automatic or manual scan if ScummVM is run on a WM6.1 device. A static build with identically source and configure options instead was still able to find the games on WM6.1. On WM5 devices this problem does also not occur when using a plugin build.
For more information see the following forum links:
http://forums.scummvm.org/viewtopic.php?t=57&postdays=0&postorder=asc&start=240
http://forums.scummvm.org/viewtopic.php?t=57&postdays=0&postorder=asc&start=255
Compiler: MSYS/cegcc
Ticket imported from: #2034170. Ticket imported from: bugs/3840.
Change History (6)
comment:1 by , 16 years ago
Owner: | set to |
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comment:2 by , 16 years ago
comment:4 by , 16 years ago
Resolution: | → invalid |
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Status: | new → closed |
comment:5 by , 16 years ago
Remember that plugin builds are not yet officially supported on ce.
I would not go as far as say that the plugin system does not work in WM6.1. What probably happens is this: The plugin dlls are loaded in alphabetical sort order (notice that tinsel is near the very end). Sometime during startup, the LoadLibrary call fails with an out of memory error, and the rest of the engines are not loaded. So you get the first X engines loaded. If someone could try a plugin build with scummvm.exe, dll and the tinsel dll you'd probably verify this. It'd be nice to have this tested and verified, but until then I'm closing this one.
comment:6 by , 6 years ago
Component: | → Port: WinCE |
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Kostas, can you confirm this issue?