#386 closed defect (fixed)
ALL: Changing sound volume cause music to play
Reported by: | fingolfin | Owned by: | SF/jamieson630 |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: |
Description
When you enter the F5 or F7 menus, all music/SFX are paused. Now, if you enter the sound options, and confirm the dialog (it's true for both of them), then soundly some audio is playing again.
Ticket imported from: #590646. Ticket imported from: bugs/386.
Change History (7)
comment:1 by , 22 years ago
comment:2 by , 22 years ago
Summary: | ALL: Changing sound volume-> music plays → ALL: Changing sound volume cause music to play |
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comment:3 by , 22 years ago
Owner: | set to |
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comment:4 by , 22 years ago
Jamieson, you seem to know a lot about the iMuse system, maybe you have an idea on how to fix this. If not, feel free to unassign this from you again.
comment:5 by , 22 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:6 by , 22 years ago
CVS - imuse.cpp 1.82 (2002.11.16) Fixed. Closed. Badda bing, badda boom. :)
comment:7 by , 6 years ago
Component: | --Unset-- → Engine: SCUMM |
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I meant "suddenly" not "soundly" of course :-)
Anyway, I looked a bit into this, but gave up trying to fix this for now, that part of the code is very convuluted (aka "messy")