#4814 closed defect (fixed)
GOB3: Graphical Glitch in finished cutscene
Reported by: | SF/windlepoons | Owned by: | DrMcCoy |
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Priority: | low | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Goblins 3 |
Description
The first cutscene after the game has a very hard graphical glitch. Load the savegame and play to finish.
Goblins 3 CD Version v1.02/DOS/German ScummVM 1.1.0svn48158 (Mar 2 2010 03:31:23) Linux x86_32 (sidux 2.6.33)
Ticket imported from: #2969904. Ticket imported from: bugs/4814.
Attachments (2)
Change History (7)
by , 15 years ago
Attachment: | gob3cd-de.png added |
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by , 15 years ago
Attachment: | gob3cd-de.s02 added |
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comment:1 by , 15 years ago
comment:2 by , 15 years ago
Hmmkay, the problem is not the IMD itself, but that the background isn't cleared before it plays. I'll look into it.
comment:3 by , 15 years ago
Owner: | set to |
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Priority: | normal → low |
comment:4 by , 15 years ago
Ah, okay, I was wrong. It was a problem with frame coordinate cropping. Fixed in the repository. Thanks :)
comment:5 by , 15 years ago
Resolution: | → fixed |
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Status: | new → closed |
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Problem confirmed in Ange.imd. It's not language dependant.