Opened 14 years ago
Closed 14 years ago
#5640 closed defect (fixed)
IHNM: Savegame reminder not reset
Reported by: | dhewg | Owned by: | sev- |
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Priority: | normal | Component: | Engine: SAGA |
Version: | Keywords: | ||
Cc: | Game: | I Have No Mouth |
Description
The floppy keeps animating when saving via GMM (which might be the only way to save, depending on whats mapped on a port)
Ticket imported from: #3276033. Ticket imported from: bugs/5640.
Change History (3)
comment:1 by , 14 years ago
comment:2 by , 14 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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Hm. The code for the save/load menu (input.cpp:97) includes this:
if (_interface->getSaveReminderState() > 0) _interface->setMode(kPanelOption);
Thus it seems that we should be doing this for GMM as well. I'm not sure, though. I'll discuss this with sev (he wrote the save reminder code)