Opened 12 years ago
Closed 12 years ago
#6134 closed defect (fixed)
CINE: Savegame loading broken in FW
Reported by: | lordhoto | Owned by: | lordhoto |
---|---|---|---|
Priority: | normal | Component: | Engine: Cine |
Version: | Keywords: | ||
Cc: | Game: | Future Wars |
Description
Game: Future Wars DOS and Amiga version Tested revision: 6fada6722eaceccdf02a925556ff032795ccd17f Platform: Linux/amd64 Compiler: g++ 4.7.1
The attached save game was made directly after the introduction. When loading it the window sprite looks like the window is open, even though it is still closed at the time the save was made. Furthermore the character does not show movement animations anymore, when you click somewhere.
git bisect leads to the following commit, which breaks savegame loading:
commit 2fd8bae31994e5581d0ef43da439d01ddd0d1ef5 Author: Vincent Hamm <vincent.hamm@gmail.com> Date: Mon Aug 13 20:12:07 2012 -0700
CINE: Fix restoring of savegame in cave
Ticket imported from: #3565362. Ticket imported from: bugs/6134.
Attachments (2)
Change History (6)
by , 12 years ago
by , 12 years ago
comment:1 by , 12 years ago
I just noticed some worst part: You cannot interact with anything after loading a savegame. All the menus are disabled.
comment:2 by , 12 years ago
Summary: | CINE: Sprites broken after loading in FW → CINE: Savegame loading broken in FW |
---|
comment:3 by , 12 years ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
comment:4 by , 12 years ago
The sprite issues should be fixed in c06889a289286bcbe49661abfda4316e5290c27c. The problem was that 2fd8bae31994e5581d0ef43da439d01ddd0d1ef5 added partial loading only for OS's resources and not for FW's resources, which caused the wrong frames to be load. The menu issue is worked around in 5684475169a371f0b09c9550901279ade10f5275 for now.
Slot 0 savegame