#6135 closed defect (fixed)
SCI: QFG1VGA - Hero's animation stuck after throwing dagger
Reported by: | misterhands | Owned by: | m-kiewitz |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | original script | |
Cc: | Game: | Quest for Glory 1 |
Description
Quest for Glory 1 DOS VGA Eng SCUMMVM 1.6.0git1351-g74d5214 Win64
After throwing a dagger at the white stag, half of the Hero's animation/costume is not erased and stays stuck on the screen. To reproduce this bug, simply load the uploaded savegame and throw the dagger at the poor thing.
This bug is also present in Sierra SCI, so it could be a script issue.
Ticket imported from: #3565492. Ticket imported from: bugs/6135.
Attachments (1)
Change History (6)
by , 12 years ago
Attachment: | qfg1vga.000 added |
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comment:1 by , 12 years ago
comment:2 by , 12 years ago
This is a script bug, causing a small graphical glitch that only happens in a specific scene. Moving to the SCI bugs page: http://wiki.scummvm.org/index.php/SCI/Bugs#Script_bugs
comment:3 by , 12 years ago
Owner: | set to |
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Status: | new → closed |
comment:4 by , 10 years ago
Keywords: | original added |
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Owner: | changed from | to
Resolution: | → fixed |
comment:5 by , 10 years ago
Fixed by commit 817217c225475e5908bd3e7f3cfe1076df10ac8d
was an animation error, I added a script patch to fix it
It's the dialog box that appears. The hero is supposed to be in the "throwing dagger" position, and then he goes back to his normal pose. But the dialog is painted on top of him while he changes positions, so the previous position is changed, then the dialog appears on top of the hero, and then the hero resumes his "normal" stance, but his previous stance is still on screen.
As mentioned, this is a script bug and only happens when the hero throws the dagger from a position where the dialog will appear.