Opened 22 years ago
Closed 22 years ago
#626 closed defect (fixed)
SAM: No Music In Hallway
Reported by: | SF/unno | Owned by: | SF/jamieson630 |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
In version 0.3.0b, when you walk from the street into your office building, there is no music in the hall. The street music just fades out to scilence. This occured on both the adlib and windows music settings. It seems to be very repeatable. Just leave the building and re-enter it. There's no music. I've check the original game, and the bug isn't present there.
I'm running the English version of the CD-talkie game in Win 98. You won't really need a saved game. Just skip all the dialog and cut-scenes at the beginning, leave the building, and re-enter it.
Unno
Ticket imported from: #651727. Ticket imported from: bugs/626.
Change History (5)
comment:1 by , 22 years ago
comment:2 by , 22 years ago
Owner: | set to |
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comment:3 by , 22 years ago
Summary: | No Music In Hallway → SAM: No Music In Hallway |
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comment:4 by , 22 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:5 by , 22 years ago
Fixed, at least partially. This is the first time I've seen something use do_command(20) : Deferred Command. Since we don't have much information on this command, I've implemented something that at least works for this particular problem. One of the parameters may still be significant, though, and is presently ignored. I've included warning output so we can find where else this command may be cropping up.
Thanks, this is the first time anybody has confirmed that the original EXE actually still had hallway music when returning from the outside. Thus, I will add this to my list of things yet to fix in Sam & Max.