Opened 11 years ago
Last modified 4 years ago
#6333 new defect
TONY: Flickering sprites at Shack's Door left of Lorenz
Reported by: | SF/nitrus | Owned by: | fuzzie |
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Priority: | normal | Component: | Engine: Tony |
Version: | Keywords: | ||
Cc: | Game: | Tony Tough |
Description
ScummVM version: 1.6.0pre36-g98cdf0e (May 16 2013 16:38:47) Language: English Platform: Windows XP
When I use the frozen worm on the keyhole (with the ingredient list in the crack ), tony flickers, and the worm's sprite is a bit cut-off at the bottom.
Ticket imported from: #3613561. Ticket imported from: bugs/6333.
Attachments (1)
Change History (8)
by , 11 years ago
comment:1 by , 11 years ago
Summary: | Flickering sprites at Shack's Door left of Lorenz → TONY: Flickering sprites at Shack's Door left of Lorenz |
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comment:2 by , 11 years ago
Priority: | normal → low |
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comment:3 by , 11 years ago
Priority: | low → normal |
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comment:5 by , 11 years ago
Owner: | set to |
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comment:6 by , 11 years ago
The script for using the ingredient list on the crack (loc12.mpl:523) is doing DisableTony, then playing the pattern C12TONY (and doing WaitForPatternEnd), then EnableTony, and I get Tony flickering at the end (when the pattern is disabled but EnableTony didn't get called yet).
This is caused by us sleeping in ScriptThread, I guess. Not trivial to fix.
comment:7 by , 4 years ago
ScummVM 2.2.0git (Jul 15 2020 10:24:49)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG cloud (servers, local)
Issue is still there with above version of ScummVM.
What's funny, is that @fuzzie describes the very same issue but when sliding the 'Formula' into the "Crack" of the outhouse door.
But OP used the frozen earthworm in the keyhole after that bit.
Tony will flicker at the end of it's animation in both cases, so probably the very same issue.
Tony Tough and the Night of Roasted Moths (Windows/English)
AmigaOS4 - PPC - BE - SDL
Saved game