#6412 closed defect (fixed)
SCI: LB1: Inaccurate behavior
Reported by: | SF/envisaged0ne | Owned by: | m-kiewitz |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | script | |
Cc: | Game: | Laura Bow 1: The Colonel's Bequest |
Description
There are 2 screens in the game where I've noticed inaccurate behavior. First screen is when you exit your room, then go down one screen to where you see the chandelier above the staircase. The chandelier should be shaking and making a noise. This should always happen, however, in ScummVM, it very rarely happens. Usually the chandelier is just staying still with no noise.
2nd incident is when you exit the mansion, then go down one screen. You should see lightning flashing in the background, followed by the sound of thunder. This should keep repeating over and over. However, in ScummVM, you only see the lightning once and there is no thunder sound after, and it never repeats.
I have included a save file with the screen where you should see/hear the lightning & thunder repeatedly. I am using the latest daily snapshot, but this has been an ongoing bug. I'm using Win 7 32 bit
Ticket imported from: #3615038. Ticket imported from: bugs/6412.
Attachments (1)
Change History (6)
by , 11 years ago
Attachment: | laurabow.001 added |
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comment:1 by , 11 years ago
Summary: | Inaccurate behavior → SCI: LB1: Inaccurate behavior |
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comment:2 by , 11 years ago
comment:3 by , 11 years ago
Owner: | set to |
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Resolution: | → fixed |
comment:4 by , 11 years ago
Status: | new → closed |
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comment:5 by , 11 years ago
Thanks for the reports, but please file a separate bug report for each issue in the future, to make it easier to track what the status of each separate issue is.
I checked the first bug in Dos-Box and ScummVM. Chandelier didn't make noise the whole time in Dos-Box, same as in ScummVM. Maybe you set cpu cycles to max in Dos-Box.
Second bug was just fixed by commit 4443793b97761ab1dc1fb312a4092211356b008e.
Earlier saves will still not work. In case you restore an earlier save, just enter the house and leave again to fix it.