Opened 11 years ago
Closed 11 years ago
#6493 closed defect (fixed)
NEVERHOOD: Many sounds playback as loud static (Wii)
Reported by: | SF/zerodiamond | Owned by: | johndoe123 |
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Priority: | normal | Component: | Engine: Neverhood |
Version: | Keywords: | ||
Cc: | Game: | The Neverhood |
Description
ScummVM Version: 1.7.0git14997-gb3c377a (Wii)
In the Wii version of the program, a great deal of the Neverhood's sound effects playback as loud bursts of white noise instead of the proper sounds. A place where this is very apparent is in the TNT room, where every non-Klaymen sound does this. It also happens when you pull the non-solution ring cords in the first puzzle, when Klaymen puts an object inside his chest door, etc.. I am not aware that this happens in the PC version of ScummVM, but I'm assuming if it did it'd already have been reported.
Ticket imported from: bugs/6493.
Change History (3)
comment:1 by , 11 years ago
comment:2 by , 11 years ago
The samples were indeed read without taking endianness into account. This has been fixed and should be in the next daily build.
comment:3 by , 11 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
I think this is most likely an endian issue. It seems that NeverhoodAudioStream::readBuffer simply copies over the data from the input stream in line 561 instead of handling possible endian issues there.
But maybe the input stream is preprocessed to handle that, I wouldn't know about that.