Opened 10 years ago
Last modified 4 years ago
#6617 new defect
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
Reported by: | eriktorbjorn | Owned by: | |
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Priority: | normal | Component: | Engine: TsAGE |
Version: | Keywords: | ||
Cc: | Game: | Return to Ringworld |
Description
If I use the flute while Quinn is standing in the background, he will walk to the front without honoring any obstacles in the way. Doing it from the attached savegame will cause him to walk straight through a tree.
When I tried the same thing in DOSBox, he walked around the trees.
Ticket imported from: bugs/6617.
Attachments (2)
Change History (6)
by , 10 years ago
Attachment: | ringworld2-cd.028 added |
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comment:1 by , 10 years ago
Summary: | Pathfinding glitch when using the flute → RINGWORLD2: Pathfinding glitch when using the flute |
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comment:2 by , 10 years ago
by , 10 years ago
comment:3 by , 10 years ago
This savegame should be nearby, though in the ScummVM one I had exited to the right and then re-entered the room.
comment:4 by , 4 years ago
Summary: | RINGWORLD2: Pathfinding glitch when using the flute → TSAGE: Ringworld2 - Pathfinding glitch when using the flute |
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Replicated here with the attached savegame on latest Git master on Linux x86_64.
eriktorbjorn: Can you attach the original interpreter savegame, so that the TSAGE devs can compare between the DOSBox behaviour easily? Thanks.