Opened 10 years ago
Last modified 9 years ago
#6808 new defect
ZVISION: Sound distortion in Zork Nemesis end credits
Reported by: | eriktorbjorn | Owned by: | |
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Priority: | normal | Component: | Engine: ZVision |
Version: | Keywords: | ||
Cc: | Game: | Zork Nemesis |
Description
Current Git snapshot of ScummVM, English version of the game from DVD version of ZGI.
During the Zork Nemesis end credits, there is a slight periodic distortion in the background music. I think the end credits is an AVI video, and that the music is part of that. My only theory so far is that RawChunkStream::readNextChunk() is incorrect in assuming that the entire rest of the stream is audio data. But I don't know.
Ticket imported from: bugs/6808.
Attachments (3)
Change History (7)
by , 10 years ago
Attachment: | znemesis.020 added |
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by , 10 years ago
Attachment: | credits.mp3 added |
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comment:1 by , 10 years ago
comment:2 by , 10 years ago
Oddly enough, it seems there are actually two versions of the music playing at the same time. It's a bit hard to tell with these drawn-out choral chords, but that's how it sounds to me. One is probably the background music from the room itself, while the other is the audio for the credits cutscene.
So presumably, either it should stop the background music or it should mute the credits cutscene?
by , 10 years ago
Attachment: | NEMSAV16.SAV added |
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comment:3 by , 10 years ago
The impression I get from playing the original is that the background music keeps playing, and there's no music from the ending cutscene. But, as I said, it can be a bit hard to tell. I'm attaching a savegame from the DOS version.
comment:4 by , 9 years ago
Game: | Zork Grand Inquisitor → Zork Nemesis |
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Just to clarify what I'm talking about, here's a short clip of the audio that I captured by having ZorkAVIDecoder::ZorkAVIAudioTrack::queueSound() dump its data to a file that I then converted to MP3.