#7080 closed defect (invalid)
DREAMWEB: Not tolerating filtered sound files.
Reported by: | SF/miracleflame | Owned by: | lordhoto |
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Priority: | normal | Component: | Engine: Dreamweb |
Version: | Keywords: | ||
Cc: | Game: | Dreamweb |
Description
Hi,
I It is well known that Dreamweb audio is terribly hissy. I am aiming to re-process all audio files to create remastered audio of the game without so much hissing. The audio files are already re-processed but ScummVM won't launch it... All files Dreamweb.v need to stay unaltered otherwise I am getting errors similar to the next:
WARNING: DreamWeb engine failed to instantiate engine: Game data not found (target 'dreamweb-cd-us', path 'D:!Games\dreamweb-cd-us-1.1\')! User picked target 'dreamweb-cd-us' (gameid 'dreamweb')... Looking for a plugin supporting this gameid... DreamWeb engine Starting 'DreamWeb' Common::Array: failure to allocate 1325416448 bytes!
However all voiceover files located in \Speech\ subdirectory are accepted if I choose to replace those only. And they are playing nicely inside the game. The filter and processing methods used are identical as for dreamweb.v files containing sound effects and musical score which are not accepted by launcher. I believe those would play nicely as well and the tolerance is just a matter of the launcher.
Would it be possible to make the launcher accept altered dreamweb.v files? If so I would gladly provide the Remastered Audio files to free download section of the game on your site... after my thorough testing of course...
Ticket imported from: bugs/7080.
Attachments (3)
Change History (9)
comment:1 by , 9 years ago
by , 9 years ago
comment:2 by , 9 years ago
Hello Willem Jan,
They are raw PCM unsigned 8-bit mono 22050 Hz audio file easily opened and played by GoldWave for example, which I've used to re-process and save in original format. The same goes for files under \Speech\ subfolder and those are accepted and played in game after re-processing.
regards,
MF
2016-03-18 14:26 GMT+01:00 Willem Jan Palenstijn wjpalenstijn@users.sf.net :
How are you reading and generating the .v## files? You are aware they are not raw audio like the speech files?
- [bugs:#7080] https://sourceforge.net/p/scummvm/bugs/7080/ Dreamweb not tolerating filtered sound files*
Status: open Group: Dreamweb Created: Fri Mar 18, 2016 01:19 PM UTC by Miracle Flame Last Updated: Fri Mar 18, 2016 01:19 PM UTC Owner: nobody
Hi,
I It is well known that Dreamweb audio is terribly hissy. I am aiming to re-process all audio files to create remastered audio of the game without so much hissing. The audio files are already re-processed but ScummVM won't launch it... All files Dreamweb.v need to stay unaltered otherwise I am getting errors similar to the next:
WARNING: DreamWeb engine failed to instantiate engine: Game data not found (target 'dreamweb-cd-us', path 'D:!Games\dreamweb-cd-us-1.1\')! User picked target 'dreamweb-cd-us' (gameid 'dreamweb')... Looking for a plugin supporting this gameid... DreamWeb engine Starting 'DreamWeb' Common::Array: failure to allocate 1325416448 bytes!
However all voiceover files located in \Speech\ subdirectory are accepted if I choose to replace those only. And they are playing nicely inside the game. The filter and processing methods used are identical as for dreamweb.v files containing sound effects and musical score which are not accepted by launcher. I believe those would play nicely as well and the tolerance is just a matter of the launcher.
Would it be possible to make the launcher accept altered dreamweb.v files? If so I would gladly provide the Remastered Audio files to free download section of the game on your site... after my thorough testing of course...
Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/scummvm/bugs/7080/
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comment:3 by , 9 years ago
Sadly they are not simple RAW data. There is a header at the start of these files which describe the samples included in the V## files (how many samples exists, their offset and size). Your processing step probably destroys that data.
See engines/dreamweb/sound.cpp lines 244-273 which loads the V## files.
by , 9 years ago
Attachment: | alternate.2 added |
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comment:4 by , 9 years ago
Oh.. that could explain the high-pitched milisecond at the beginning of each file. Thanks for the info. I am going to figure out how to put the original header back after re-processing the audio data. Once all game Audio is rematered and working in whole game I'll get back to you. I believe this ticket may be considered closed.
2016-03-18 15:27 GMT+01:00 Johannes Schickel lordhoto@users.sf.net:
Sadly they are not simple RAW data. There is a header at the start of these files which describe the samples included in the V## files (how many samples exists, their offset and size). Your processing step probably destroys that data.
See engines/dreamweb/sound.cpp lines 244-273 which loads the V## files.
- [bugs:#7080] https://sourceforge.net/p/scummvm/bugs/7080/ Dreamweb not tolerating filtered sound files*
Status: open Group: Dreamweb Created: Fri Mar 18, 2016 01:19 PM UTC by Miracle Flame Last Updated: Fri Mar 18, 2016 01:26 PM UTC Owner: nobody
Hi,
I It is well known that Dreamweb audio is terribly hissy. I am aiming to re-process all audio files to create remastered audio of the game without so much hissing. The audio files are already re-processed but ScummVM won't launch it... All files Dreamweb.v need to stay unaltered otherwise I am getting errors similar to the next:
WARNING: DreamWeb engine failed to instantiate engine: Game data not found (target 'dreamweb-cd-us', path 'D:!Games\dreamweb-cd-us-1.1\')! User picked target 'dreamweb-cd-us' (gameid 'dreamweb')... Looking for a plugin supporting this gameid... DreamWeb engine Starting 'DreamWeb' Common::Array: failure to allocate 1325416448 bytes!
However all voiceover files located in \Speech\ subdirectory are accepted if I choose to replace those only. And they are playing nicely inside the game. The filter and processing methods used are identical as for dreamweb.v files containing sound effects and musical score which are not accepted by launcher. I believe those would play nicely as well and the tolerance is just a matter of the launcher.
Would it be possible to make the launcher accept altered dreamweb.v files? If so I would gladly provide the Remastered Audio files to free download section of the game on your site... after my thorough testing of course...
Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/scummvm/bugs/7080/
To unsubscribe from further messages, please visit https://sourceforge.net/auth/subscriptions/
comment:5 by , 9 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
Summary: | Dreamweb not tolerating filtered sound files → DREAMWEB: Not tolerating filtered sound files. |
by , 9 years ago
Attachment: | alternate.3 added |
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comment:6 by , 9 years ago
Hi Guys,
I've learned how to keep the header intact while processing the sound files and I have done as much as the limits allow. The limit of 8-bit sound means that some soft hissing is inevitable and present but the remastered files sound noticably better compared to the original files. Most notaby the speech files have had terrible hiss in them and I could not enjoy the voiceover with that. Using these files https://drive.google.com/file/d/0B9FUC78hzHKMZUJ5S2Q3VEloNDg/view?usp=sharing instead is much more favorable and the hiss level is tolerable. You may do whatever you see fit with the asset, it would be nice to see them available for download among the game files if you enjoy this version.
Kind regards,
Miroslav Jezik
2016-03-18 16:22 GMT+01:00 Miracle Flame miracleflame@users.sf.net:
Oh.. that could explain the high-pitched milisecond at the beginning of each file. Thanks for the info. I am going to figure out how to put the original header back after re-processing the audio data. Once all game Audio is rematered and working in whole game I'll get back to you. I believe this ticket may be considered closed.
2016-03-18 15:27 GMT+01:00 Johannes Schickel lordhoto@users.sf.net:
Sadly they are not simple RAW data. There is a header at the start of these files which describe the samples included in the V## files (how many samples exists, their offset and size). Your processing step probably destroys that data. See engines/dreamweb/sound.cpp lines 244-273 which loads the V## files.
- [bugs:#7080] https://sourceforge.net/p/scummvm/bugs/7080/ https://sourceforge.net/p/scummvm/bugs/7080/ Dreamweb not tolerating filtered sound files*
Status: open Group: Dreamweb Created: Fri Mar 18, 2016 01:19 PM UTC by Miracle Flame Last Updated: Fri Mar 18, 2016 01:26 PM UTC Owner: nobody
Hi,
I It is well known that Dreamweb audio is terribly hissy. I am aiming to re-process all audio files to create remastered audio of the game without so much hissing. The audio files are already re-processed but ScummVM won't launch it... All files Dreamweb.v need to stay unaltered otherwise I am getting errors similar to the next:
WARNING: DreamWeb engine failed to instantiate engine: Game data not found (target 'dreamweb-cd-us', path 'D:!Games\dreamweb-cd-us-1.1\')! User picked target 'dreamweb-cd-us' (gameid 'dreamweb')... Looking for a plugin supporting this gameid... DreamWeb engine Starting 'DreamWeb' Common::Array: failure to allocate 1325416448 bytes!
However all voiceover files located in \Speech\ subdirectory are accepted if I choose to replace those only. And they are playing nicely inside the game. The filter and processing methods used are identical as for dreamweb.v files containing sound effects and musical score which are not accepted by launcher. I believe those would play nicely as well and the tolerance is just a matter of the launcher.
Would it be possible to make the launcher accept altered dreamweb.v files? If so I would gladly provide the Remastered Audio files to free download section of the game on your site... after my thorough testing of course...
Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/scummvm/bugs/7080/
To unsubscribe from further messages, please visit https://sourceforge.net/auth/subscriptions/
- [bugs:#7080] https://sourceforge.net/p/scummvm/bugs/7080/ Dreamweb not tolerating filtered sound files*
Status: open Group: Dreamweb Created: Fri Mar 18, 2016 01:19 PM UTC by Miracle Flame Last Updated: Fri Mar 18, 2016 01:26 PM UTC Owner: nobody
Hi,
I It is well known that Dreamweb audio is terribly hissy. I am aiming to re-process all audio files to create remastered audio of the game without so much hissing. The audio files are already re-processed but ScummVM won't launch it... All files Dreamweb.v need to stay unaltered otherwise I am getting errors similar to the next:
WARNING: DreamWeb engine failed to instantiate engine: Game data not found (target 'dreamweb-cd-us', path 'D:!Games\dreamweb-cd-us-1.1\')! User picked target 'dreamweb-cd-us' (gameid 'dreamweb')... Looking for a plugin supporting this gameid... DreamWeb engine Starting 'DreamWeb' Common::Array: failure to allocate 1325416448 bytes!
However all voiceover files located in \Speech\ subdirectory are accepted if I choose to replace those only. And they are playing nicely inside the game. The filter and processing methods used are identical as for dreamweb.v files containing sound effects and musical score which are not accepted by launcher. I believe those would play nicely as well and the tolerance is just a matter of the launcher.
Would it be possible to make the launcher accept altered dreamweb.v files? If so I would gladly provide the Remastered Audio files to free download section of the game on your site... after my thorough testing of course...
Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/scummvm/bugs/7080/
To unsubscribe from further messages, please visit https://sourceforge.net/auth/subscriptions/
How are you reading and generating the .v## files? You are aware they are not raw audio like the speech files?