Opened 8 years ago
Closed 4 years ago
#7176 closed defect (fixed)
ZVISION: Nemesis - missing temple fountain sound effects
Reported by: | SF/tnm23 | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: ZVision |
Version: | Keywords: | ||
Cc: | Game: | Zork Nemesis |
Description
SCUMMVM version 1.9.0git
In Zork Nemesis, there is currently no sound from the temple fountains when standing directly in front of them or elsewhere in the cloister.
Steps to reproduce: start game & play until the cloister, or load attached savegame.
Ticket imported from: bugs/7176.
Attachments (1)
Change History (3)
by , 8 years ago
Attachment: | znemesis.001 added |
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comment:1 by , 4 years ago
Summary: | Zork Nemesis: missing temple fountain sound effects → ZVISION: Nemesis - missing temple fountain sound effects |
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comment:2 by , 4 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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Fixed in 0849ba906804aa73f500175fe6f8d4746edc9de8.
A mapping table for volume was introduced in 0bc61d3c2130981e06199b60fe553b2095af287a. The volume mapping does not match what the original is doing. In the case of this bug, a volume of 127 for the fountain sound would be mapped to 2/255 when standing right in front of it, which is too quiet.