Opened 21 years ago

Closed 21 years ago

Last modified 6 years ago

#7333 closed feature request (fixed)

Having the copy protection not bypassed

Reported by: SF/einheitlix Owned by: Kirben
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Maniac Mansion

Description

There are some funny scenes (or other gimmicks) in several games when the copy protection fails.

- In Maniac Mansion, the house explodes - Still in Maniac Mansion, you can't read the warning sign on the security door when it's opened (especially funny with Bernard) - In Zak McKracken, you are put in jail when entering the wrong Visa codes - Still in Zak McKracken (FM Towns version), the game puts you in a demo mode when it thinks you aren't using the original CD. - ... etc ...

It would be nice if ScummVM could support the original copy protections. Bypassing them is cool most of the time, but sometimes it's a bummer these scenes can't be viewed via ScummVM. So, a command line parameter like --use-protection which would "enable" those copy protections would be very neat :-)

See this topic for more opinions about this: http://sourceforge.net/forum/forum.php? thread_id=963831&forum_id=115756

Ticket imported from: #834896. Ticket imported from: feature-requests/149.

Change History (3)

comment:1 by Kirben, 21 years ago

Owner: set to Kirben
Resolution: fixed
Status: newclosed

comment:2 by Kirben, 21 years ago

I just added a --copy-protection option, to enable copy protection in games, when ScummVM disables it by default.

comment:3 by digitall, 6 years ago

Component: Engine: SCUMM
Game: Maniac Mansion
Note: See TracTickets for help on using tickets.